I just did a quick game called Egg Fox Feathers (v1) that is my style of Rock Paper Scissors:
When I came up with the idea, I was just going through old tutorials I did when I was just starting. I saw my old Rock Paper Scissors and figured I could use that but then make results show on the DOM and not just my console or the tutorial’s editor. And it kept growing. I could have kept it to three images and text but no. And as it grew (back away from the Sketch app, Katy), I found that I was repeating myself. Or I felt that I could dry it up. But how? I always refer to K.I.S.S. as Katy Is Super Sizing when I really need to Keep It Simple, Stupid. I’ve sent the code to my instructor in hopes that he’ll come up with something. It’s version 1. I need to remember that and be happy with it. Admire what I do like (my images, using dataset, that I did this in a few days, not weeks) and not beat myself up for I need to improve upon. VERSION ONE, WOMAN! I also know that the way for me to learn is stepping away, asking advice, and moving on to another project. Target fixation is not healthy as a motorcyclist or junior developer.
|Boop-da-Boob||breast||ball/cyst||breast cancer symptoms|
I am leaning towards Boop-da-Boob. I won’t let it be a Susan G. Komen thing. I think their lawyers have ruined the organisation. I prefer to incorporate symptoms to the game, not have it be just another pink thing. I’d also like to build something for ovarian cancer (and make it reference Teal Toes in memory or Carey Fitzmaurice) and prostate and testicular cancer. The “embarrassing” cancers need attention. I believe if we make it amusing, it’ll be less awkward.
Tutorials are great, but if I don’t take what I built while someone held my hand and make something new that is mine and done my way, I don’t learn.